Computers Like Rectangles

The other day I was at a friend’s house, and while waiting for the oven to preheat, I stumbled across a game I once played as a child, a triangular peg board where the goal is to remove pegs such that there is only one peg remaining. I was thinking of devising a program to attempt to solve the puzzle, much like my programming languages assignment last year to solve a slide puzzle. However, the more I thought about it, the more I realized how attached the conventional computer science paradigm is to rectangular data. It is almost too easy to write a program to play checkers (or at least manipulate the pieces on a board), but it is certainly non-trivial to write a simple and efficient algorithm the maintain the board state. I think it’s rather interesting how the problems we generally have to solve fit rather nicely into their little rectangles, and how few problems require other shapes.

For a solution to the peg board problem, I found this site that documents the author’s process and a code listing. If you’re interested in the game as much (or more) than that the programmatic solution, there are also a number of statistics for possible solutions on the site.

Peace and chow,


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